Reaserch
As an MCs, I have had the opportunity to engage in scientific research utilising the medium of games, including creating simulations using game engines and extensive work in gamification and serious games. I have undertaken several projects throughout my postgraduate studies and in a professional capacity, forming the basis for a potential PhD application. I have been the primary author of several academic papers currently seeking publication with the backing of experts in different fields and the university I have also been involved in other papers, though not as the primary.

I was the lead designer on this project and oversaw its design and development in collaboration with other researchers. I ensured that the members of the team who were from different disciplines were in regular contact and created a large amount of documentation that was easy to understand for the whole team this ensured a cohesive design perspective.
.png)
This game was the experiment that supported my MSc thesis and formed the basis for the research for my PhD if I chose to pursue it.
Its results suggest that further research is warranted into how video games can be used to cultivate empathy by leveraging the interaction between players and in-game characters. this would document how narrative, gameplay and design can be strategically combined to evoke emotional responses, reshape opinions, and facilitate emotional education.
Withpotential applications in interactive narrative therapy for conditions like PTSD and in promoting empathy among individuals with prejudiced attitudes.

Created as part of the research and development component of my MSc in collaboration with real-world clients.
This project developed a simulation tool that models drone offensive operations and tests the defensive capabilities of interceptor drones. Using real-world data, the tool allows users to create and analyze realistic scenarios in actual locations, providing insights into the effectiveness and cost-efficiency of different defense strategies. The system includes features like drone customization, waypoint plotting, and multi-angle tracking, with potential for expansion to include more drones, environmental variables, and live data integration. The goal is to enhance the development and training of interceptor drone systems to counter evolving drone threats more effectively.