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Game Development Timeline

Here is a timeline of projects I have worked on that highlights my growth as  a designer. Click on them to learn more about the individual projects and see how my design style has developed.

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Sapling: A Tree's Tale
Game Maker Studio 2 - January 2023
 

Sapling: A Tree's Tale is a solo project created for the Global Game Jam 2023 (My first game jam!) and it was featured on the Tranzfuser show reel.

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Sapling is an idol RPG anti-game where the player takes on the role of a tree growing in the Oxfordshire countryside.  

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[Free Download]

Haunt My House is a 6-person VR game built in Unity. Where the 6 players use a dingle headset and pair of controllers.

 

It is a dynamic and immersive team-building experience, seamlessly blending virtual and physical elements to create an engaging challenge that rewards effective cooperation and problem-solving.

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Temporal Tenacity is a tactical squad shooter with a time travel element. I had a leading design role in the project and designed created and dressed the levels in this game. As well as this I working on and implementing the audio and music for this project while directing artists working in collaboration. 

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[Free Download]

Drone Defence
Unity3D - May 2023

Drone Defence was a university group project created for a European Think Tank. It involved drone warfare simulations in real-world settings and testing the effectiveness of new anti-drone technologies.

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In this project, I worked closely on drone movement and boid algorithms as well as a plethora of other systems and took on a leading client-facing role. Email me at white-hot_games@hotmail.com if you would like to know more.

[White Paper]

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Drone Defence was a university group project created for a European Think Tank. It involved drone warfare simulations in real-world settings and testing the effectiveness of new anti-drone technologies.  ​  In this project, Max worked closely on drone movement and boid algorithms as well as a plethora of other systems and took on a leading client-facing role.  ​

Workplace Dissonance is a suite of 5 mini-games that form part of an experiment created to test player reactions to different ludonarrative conditions observed in popular games. 

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This is a solo project that was created as part of my thesis and had to fit a very unique criteria which proved challenging but rewarding.​​

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[Play Online]

"Workplace Dissonance" is a solo creation for my thesis that represents a pioneering research project, featuring a mini-game suite meticulously crafted to dissect and explore the intricate interplay between gameplay and narrative conditions—commonly referred to as ludonarrative. The primary objective was to gather primary research data, casting a spotlight on captivating and thought-provoking ludonarrative dynamics. These insights serve as the bedrock for future investigations into crafting gameplay experiences that forge deep emotional connections with players.
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Originally created for the Epic Mega Jam, Too Close To The Sun is a recursive survival horror game still in production. It was designed and created in collaboration with Tadg Enright. 

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I work on level design and audio/music as well of a range of other aspects, including high conecpt mechanical design and the narrative.

Originally created for the TriJam, Same Same But Different was created in 3 hours. It is an experimental platformer based around the theme of "dual realities".

 

Assume command over two characters simultaneously when playing solo, or collaborate with a friend to each control one character using a shared keyboard.

 

It has now had over 80000 players.

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[Free Download]

[Play Online]

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Created for the Ryan Laley Games Fall Jam2023, Death In The Shadows was created in collaboration with Tadg Enright. 

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The theme was "you are the monster", to that end we created a speed game where as a highly mobile alien creature you stalk through the woods hunting victims and avoiding detection.

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[Free Download]

That Ship Has Sailed is the spiritual successor to my previous game Sapling. It again embodies anti/idol-game philosophies. You must take control of a ship and must build a crew and trade to survive as long as possible while competing with the elements and a dynamic economy.

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[Play The Pre Alpha]

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Project CHANGE was my first professional role. I worked with a team of researchers who wanted me to develop and design a game to the level of a concept-proving prototype aimed at teaching and demonstrating sustainability within the home.

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I pitched a concept during my interview and designed and built it in four months in close collaboration with the other researchers. We all specialised in different fields, I was the only game/coding specialist on the team. 

 

This was an exciting and rewarding project that allowed me a lot of freedom and that achieved its project goals efficiently and was well received.

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[Game Design Document]​​​

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