Temporal Tenacity
[Temporal Tenacity Game Design Document]
[Temporal Tenacity Level Design Document]
Project Scope:
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Develop a squad-based tactical shooter game for PC.
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Create a vertical slice comprising three levels.
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Incorporate puzzle-like levels split across two time zones.
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Collaborate with a team of 9 members.
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Utilise Unreal Engine 5.1 for development.
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Focus on environmental storytelling through level design and dressing.
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Establish a tutorial system to guide players through mechanics.
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Ensure cohesive visual and audio elements to enhance gameplay.
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Facilitate team organisation and optimisation of efforts.
Design Goals:
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Create engaging and challenging puzzle-like levels.
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Develop a cohesive world that conveys a larger narrative.
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Implement intuitive UI features for player interaction.
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Integrate dynamic audio elements to enhance immersion.
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Design and implement an effective tutorial system.
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Utilise level dressing to depict past and future versions of environments.
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Ensure scalability and potential for future expansion.
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Foster teamwork and collaboration among team members.
Steps Taken to Achieve This:
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Collaborated on refining the game concept and technical details.
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Designed and implemented seven levels focusing on mechanics mastery.
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Worked on back-end UI features, particularly blueprints for collectables.
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Organised and optimised team efforts during the beta phase.
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Recorded diverse audio samples and music pieces for the game.
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Designed and implemented the tutorial system using triggers and UI.
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Handled back-end systems for objectives and integrated cover objects.
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Meticulously dressed levels to depict past and future versions and allow players to use their imagination to fill in the gaps between the 2 time zones.
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Actively participated in testing, bug identification, and refinement.
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Took on leadership responsibilities including presentations and documentation.
Evolution of the Project:
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Initiation phase: Collaborative refinement of game concept and technical details.
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Development phase: Focus on level design, UI features, and audio implementation.
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Beta phase: Organisation and optimisation of team efforts, bug identification, and testing.
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Refinement phase: Iterative refinement based on feedback, including elimination of free camera.
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Leadership: Taking on leadership responsibilities, leading presentations, and generating documentation.
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Conclusion: Successful creation of an impressive vertical slice setting the stage for future scalability and success.

May 2023
Made in Unreal5
Using LogicProX.
Coded in Blueprint & C++.
Nine-person group.
